The PlayStation 4 version’s case is somewhat understandable, but we were surprised to see what the PlayStation 5 managed to pull: Sackboy’s adventure can raise a few eyebrows.
Digital Foundry has started to provide detailed analyses of the next-gen consoles’ games, including Sackboy: A Big Adventure, and the in-depth overview provided surprising results: going by the cartoony art style, you would think that the PlayStation 5 would pull a constant 60 frames per second, all while running at a native 4K resolution…
But you’d be shocked. According to Digital Foundry, the game keeps the 3840×2160 resolution for about 75% of the time, which is still leagues above the PlayStation 4’s performance: on PlayStation 4 Pro, the goal is 1080p, while the base PlayStation 4 (or PlayStation 4 Slim) hits 720p!
Many things happen on the screen at the same time. There is a lot of screen-space reflections, as well as somewhat advanced lighting and shading on PlayStation 5. On PlayStation 4, most of these effects are not present, and some details from the levels have been taken out. However, the frame rate is another thing: all three consoles run it at relative ease at 60 frames per second. However, the PlayStation 4 models seem to have issues during cutscenes, dipping below 60 FPS.
So the game is no technological slouch, meaning the comical-looking art style has some nifty technology under the hood, and if we already have a game at the beginning of the new console generation where the base PlayStation 4 model is not recommended for play, it will get much worse with upcoming titles, such as Horizon Forbidden West.
The analysis compares the two console generations nicely, so in case you can’t afford or can’t get a PlayStation 5, see how the game runs on PlayStation 4.
Source: WCCFTech
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