At this rate, we might as well ask this question: will the result become Grinding Knights?
Gotham Knights will be a lighter action-RPG title, similarly to the fewest new Assassin’s Creed games. This style is quite different from what the Batman: Arkham series had, but you might ask if you’ll need several hours to have the appropriate level for the next area or not. (A prime example of such a game from the past would be Wolfenstein: Youngblood.)
Fleur Marty, the executive producer of Gotham Knights, told GamesRadar in an interview that they will streamline the RPG elements as much as possible. We can freely switch between the four playable characters (Robin, Batgirl, Nightwing, and Red Hood), who will share the same XP – so you don’t have to level them up separately.
„Since the story progression is shared between all the characters, it also makes sense that you don’t have to level them up from scratch every time you want to switch. It also stays very coherent in terms of our narrative. Since the other members of the Batman family are always present in some way in the background, while you’re out in the world fighting crime or unravelling the mystery, they don’t stay inactive. So, it makes sense that they are also progressing and getting stronger,” Marty said.
There will be no level gating in the game. Instead, we will see some enemy scaling, so they will level up or down according to our level. Marty also hinted at the combat: „We have entirely redesigned the combat system for it to work well in co-op. Of course, we’re still a brawler, and some of the mechanics won’t feel alien for people who played and enjoyed the Arkham series, but it is in many ways very different,” he added.
Gotham Knights will launch later this year on PlayStation 5, Xbox Series, PC, PlayStation 4, and Xbox One. It’s developed by Warner Bros. Montreal (previously responsible for Batman: Arkham Origins).