Bokeh Game Studio’s First Game Will Be „Deadly” [VIDEO]

Keiichiro Toyama, who worked on Silent Hill, (Forbidden) Siren, and Gravity Rush, revealed more details of his next game.

Last year, Toyama left Sony Interactive Entertainment Japan Studio to create his studio called Bokeh Game Studio. He’s the CEO and the creative director, and in the video below, he revealed more details about his next project, while also showcasing some concept art of it. „I’ve always liked games as a player. I’ve been playing since I was a child. Surprisingly, I had never thought of making it my job. I got into art school, it was right at the time when 3D games were starting to come out. The game industry was looking for young people more and more. At that point, I realized I could consider becoming a creator. It took me by surprise, but this came quite naturally,” he said about how he got involved with game development.

„I founded Bokeh Game Studio to keep making games in my style. Games have become bigger and bigger these past few years. The audience has become wider, especially for companies like Sony, where I was. However, rather than reaching the widest audience possible, my games choose their audience in a way. They tend to have these odd concepts, in the end, I’m confident that they leave a trace. I aspire to make IPs that fans can enjoy even ten, twenty years after they’re released. As I want to keep achieving this under the right conditions, I thought that it was a necessity to have my studio,” Toyama said about why he went independent.

He also discussed his upcoming title: „Regarding our first game, I have multiple directions for my works. The one I took is quite dark, far from my more recent titles. It’s like I’m coming back to my roots, for example towards horror. My ideas were starting to go in that direction. This is where I’m taking my first title. However, rather than something deeply rooted in horror, I want to keep an entertainment note. While keeping elements from horror, I want the player to feel exhilarated when playing the game.

The view I have of horror is the everyday life being shaken. Rather than showing scary things, it should question our position, make us challenge the fact that we’re living peacefully. I like bringing this type of thoughts into my concepts. I would like that to be the theme of my next game. I often read comics as a form of entertainment, recently you see a trend for ‘death game’ type of content. These works tend to add entertainment to somewhat brutal worlds. I enjoy these works and often read them. I naturally took that approach. You have these regular people driven into irrational situations. They’re on the edge emotionally, while dealing with action or drama. This influenced me and I think it will show in my next game.

One trait of my games is the setting, what city or village do we evolve in, how did these people get there, what’s their emotional state. This is how I approach games. I’ve been inspired by locations this time as well and started with that. I’m roaming through maps, trying various methods to build up the setting. One trigger was a trip I took in my private time. My family and I went to visit this city in Asia. It had this dynamism proper to Asian cities, keeping an exotic touch mixed with a feeling of modernity. I started to imagine a setting that kept that feeling of evolution and the energy of the people. I thought it was a good theme to include in my game,” Toyama said.

He also explained why photography is essential for him: „A motivation I have behind taking photos is to find a way to make records of the emotions I feel. Back in school, I was focusing more on analogue videography. I would shoot chunks of our daily lives. Photos have that time machine aspect, allowing you to go back to a moment in time. I enjoy that nostalgia you get from them. I make sure to engrave these moments, it calms me in a way. This is why to this day I keep a camera on me at all times.

Making games is a group activity, we make them together in a studio. I enjoy that. However, on the contrary, when I want to express an emotion I have inside of me, I want to create new works as part of my daily life, but it can be quite difficult. Photography is the only way I get to easily express my interpretation of the world. You feel how times change too. I realize how differently I was seeing the world a few years ago. It especially shows in the colours. It’s a way for me to face the world by myself in a way. Photography goes well with game creation or other group activities, as this own axis of mine,” he added.

He’s quite an artist, going by the video and the concept art. They will make you look weird, but you might get used to them after the first glance.

Source: Gematsu

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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