Cyberpunk 2077: The 1.2 Update Is Here Soon [VIDEO]

Previously, the update was supposed to launch in February, but the cyberattacks on CD Projekt RED have pushed it back by a bit – the Poles wanted quality over fixed timeframes.

Although we still have to wait a bit, CD Projekt RED announced what they are going to address in the next big update, which also got some clever news parodies to showcase the update in practice quite nicely.

„NCPD Quick Response Team too quick? This is an important step in addressing the behaviour of the police in our game. It should decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We’ve also added a recon “drone” unit to create the feeling of the police assessing the situation.

Vehicular manslaughter statistics higher than ever: analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.

When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn’t handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS. Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player’s Archer Hella.

Rock & Roll for racers: there are cases where our vehicles can get beached or high centred on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right.

Update your neuroprocessor drivers or die: Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch (toggle) action key (default C). It should now be more feasible to move WASD bindings around the keyboard. There remain a few bindings that need to be addressed, but these should be fixed in upcoming patches,” CD Projekt RED wrote.

It might be too late for them to do all this, but it’s respectable they continue to update the game.

Source: WCCFTech

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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