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Microsoft: Dev-Friendly Pricing On The Microsoft Store; Player-Friendly Next Halo

Microsoft indeed has announced something on April 29. It will be a good move for the developers, but for the customers, not much will change.

Matt Booty, the head of Xbox Game Studios, announced in a blog post that the revenue share for the developers on the Microsoft Store will increase from 70% to 88%, following the Epic Games Store’s approach. Thus, the Redmond-based company will take just 12% of the cut instead of 30%. The download speeds will improve, and the install reliability is also going to be better. The former is especially a critique that the Microsoft Store often gets.

Regarding Halo Infinite, Booty said that its multiplayer modes will feature cross-play and cross-progression, so you can play on PC, Xbox One, or Xbox Series, the results will be shared between the three platforms. Booty promised a „premiere experience” for PC players, including support for ultrawide and super ultrawide screens, triple keybinds, a wide variety of advanced graphics options, and more. He also mentioned the Auto HDR feature (which is currently available on Windows 10’s Insider Preview build), the Xbox Cloud Gaming (xCloud) beta, the DirectX 12 Agility SDK, and DirectStorage heading to PC.

„We know that we still have a lot of work to do, but based on the response from both PC gamers and PC game developers, we think that we’re headed in the right direction for this community with the investments we’re making. We have never been in a better position as an organization to deliver for PC gamers, with Xbox Game Studios and Bethesda developing content for both PC and Xbox, the Windows and DirectX teams creating technologies that empower developers and provide PC players with features that specifically take advantage of PC hardware, Xbox Game Pass for PC featuring games for every type of PC gamer with Xbox Game Studio games coming on day one, and the ongoing evolution of the Xbox app and Xbox Game Bar. We’ll continue listening to the community to ensure we’re delivering on our promises, and respecting how players choose to play. This is especially true as we head into the second half of 2021, when our work across the entire PC ecosystem has the potential to come together in a way that propels the industry forward and brings great games to more gamers around the world,” Booty wrote.

The one thing they will have to consider is modding. That is something they have yet to implement.

Source: WCCFTech

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