The studio, which is currently developing Ghostwire Tokyo (which, despite being owned by Microsoft, is still making the game for PlayStation platforms), has praised the next-gen Sony controller.
The action-adventure game will make good use of the controller, and the team, which has been silent recently, shared their thoughts about the DualSense among a few others on the PlayStation Blog. Here”s what Tango Gameworks said: „The opportunities that [the] DualSense controller technology presents for Ghostwire Tokyo couldn’t excite us more. The combination of haptic feedback, adaptive triggers and built-in audio lets players further immerse themselves in the supernatural world of the game.
With haptic feedback, players attune themselves to their surroundings, aided by otherworldly voices emanating from the controller’s speakers. This lets you use your “sixth sense,” perceiving things normal humans cannot and using that insight to help solve the many mysteries enveloping the city of Tokyo.
In combat, players weave elemental powers with their hands to take on malicious spirits, and the DualSense controller’s adaptive triggers bring these powers to life by offering each their own distinct, tangible feeling. Even with your eyes closed, you can tell the difference between wielding snappy, precise bursts of wind; the destructive rush of water; and the raw devastation of fire. Attempting risky exorcisms at close range is even more intense, as the triggers help simulate the act of pulling a spectral enemy’s core out with your own hands. As players hone their supernatural prowess, the controller’s capabilities will also “power-up.” The stronger their abilities become, the stronger the feedback from the controller will be, creating a noticeable sensation of real progress that we cannot wait for Ghostwire Tokyo players to experience themselves,” the studio said.
Aside from the DualSense getting two new colours (which we discussed the other day), we still have to wait for a bit (until October) to see Ghostwire Tokyo launch on PlayStation 5, PlayStation 4, and PC. The Xbox version(s) will only arrive at a later date due to exclusivity.
Source: WCCFTech
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