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Cyberpunk 2077: The Game Is Now On A Satisfactory Performance Level

The Polish company thinks that their game from December has a satisfactory level of stability and performance.

 

Six and a half months… or six months. (Let’s be fair and not count the Christmas-New Year’s period!) That’s what CD Projekt RED needed to bring Cyberpunk 2077 to a level where they can say it’s satisfactory (although Sony is still cautious about it, despite the PlayStation Store return…). It’s still not the end of the tunnel: remember that the Poles are still yet to release the PlayStation 5 and the Xbox Series versions, both planned to drop in the second half of the year.

IGN Poland reported about what Adam Kiciński, the CEO of CD Projekt, said at the WSE Innovation Day: „We have already reached a satisfactory level [of stability]. We have also worked on the overall performance, and we are quite satisfied with that. Of course, we have also fixed bugs and glitches, and we will continue to do so. Over time, we will be introducing fixes to the general systems that players [have pointed out as needing improvement].”

We need to go back a bit to the PlayStation Store situation. Sony explicitly states that you should NOT play Cyberpunk 2077 on a base PlayStation 4/PlayStation 4 Slim: „Users may continue to experience some performance issues with the PlayStation 4 edition while we continue to improve stability across all platforms. The PlayStation 4 Pro and PlayStation 5 versions of the game will provide the best experience on PlayStation.”

Patch 1.23 was the last one released by the studio before the game reappeared on the PlayStation Store. You can check out Digital Foundry’s analysis about how it runs on Sony’s consoles. In short: the base PlayStation 4 still has issues here and there keeping thirty frames per second.

Source: WCCFTech

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