Sony Wants to Show Violence in Games in the Most Realistic Way

They’ve long been focused on PlayStation on delivering experiences that portray violence in its starkest form and that really impact the player. We could see this clearly in the excellent The Last of Us: Part II, wherefrom Naughty Dog shared their effort to represent the impact of violence explicitly.

 

They’ve long been focused on PlayStation on delivering experiences that portray violence in its starkest form and that really impact the player. We could see this clearly in the excellent The Last of Us: Part II, where Naughty Dog shared their effort to represent the impact of violence explicitly.

Even though in a way, violence is increasingly represented in games and the advancement of the visual section has managed to make it look compelling, how it affects the gameplay is still a pending account that the industry has with the management of injuries and damage in general. In most cases, the player can continue to play normally until a point in time when the player dies.

Some games have experimented with the idea that wounds affect the characters’ mobility in a very evident way. In Ghost Recon: Breakpoint, if we receive damage, we have to stop to bandage the wounds, or we are not seriously affected in our mobility. Even Classics like Resident Evil depicted low health with slow, lazy character movement.

But Sony wants to go further with a patent published in July and echoed by Gamerant. Sony would be looking to simulate wounds and injuries more realistically. The concept explores the idea that the injured body part changes the character’s model and forces him to move to represent his injury. The patent even details the character’s expression, which would change depending on the severity of the injury.

The patent shows a complex system in which the injured parts of the characters would become a dead weight for the model’s skeleton, still allowing healthy areas to move but exerting pressure on them. If we received a leg injury, it would become a burden, and the burden of walking on one leg would harm the good leg. The system would also affect objects that we had to carry, such as an injured arm. This system could explore endless new formulas in the development of action games in the future. From Sony, they have always defended adult content and violence as part of PlayStation.

Source: SVG

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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