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Will The Three Grand Theft Auto Remasters Run On Unreal Engine?

We’re not even sure we need a question in the title: the latest update to the Rockstar Games Launcher confirms this (among other things). However, no official announcement has yet been made about the three Grand Theft Auto revamps initially released for PlayStation 2.

 

The trilogy will therefore include Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, and, according to the GTA Forums, a new update to the Rockstar Games Launcher includes strings that add the word “unreal” after each of the three game names, and since we don’t see much chance of Unreal Engine 5, there’s a good chance that Rockstar and Take-Two will use Unreal Engine 4 for the “facelifts.”

Rumours have been going around that it could be released later this year (as it has already received an age rating in South Korea). Kotaku also claims that it will be here by the end of the year, while Tom Henderson, who writes for DualShockers and is no stranger to reliable leaks, says that Take-Two will not release the trilogy until sometime in 2022. This also shows how secretive the publisher is.

True, maybe there’s a reason for that: we reported earlier that the PlayStation 5/Xbox Series version of Grand Theft Auto V had been delayed from November to March 2022. If Take-Two doesn’t want to release its two products too close together, the UE4 version of the GTA PS2 trilogy will either launch this year or not until the second half of 2022. And knowing Take-Two, chances are they’ll prioritise consoles (PlayStation 5, Xbox Series, PlayStation 4, Xbox One… and maybe Nintendo Switch?), while the other versions (PC, iOS, Android… Google Stadium?) would be available in the second round.

We’re not going to link all the images here, but the GTA Forums has already posted many icons and loading screen backgrounds, so the publisher should make a move on the announcement soon… because it’s untenable.

Source: WCCFTech, PSU

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