The next BioShock is in the works, but Take-Two isn’t giving any official details.
We’ve known for a long time that the next BioShock game was in the works, but Ken Levine (who, in addition to BioShock and BioShock Infinite, was also responsible for Thief and System Shock 2… and he’s now doing something under Ghost Story Games) has little to do with it. The game is being made at 2K’s (a subsidiary of Take-Two, but it’s the same deal…) new studio in California, in Cloud Chamber. So far, all we’ve heard about the project through job postings is that it has an evolving sandbox world, uses RPG-like progression systems, and that’s about it.
However, on the Sacred Symbols podcast (hosted by Colin Moriarty), the presenter revealed some surprising details about the next BioShock: “It takes place in a 1960s Antarctic city called Borealis. [The game is] codenamed ‘Parkside’… I’ve been told that the development team has incredible latitude to get it right. That seems and sounds right to me. Internally the game is very secret and locked up. The inclination is that they understand fully that this game will be compared to what [BioShock creator] Ken Levine does. And by the way, [Take-Two/2K] is also publishing Levine’s next game.”
If accurate, it could be interesting, and it could be linked to a website, theresalwaysalighthouse.com, which currently only shows a brightly lit light on a starry night. The site has been up for a relatively long time, and in the end, I’m not even sure if it’s related to BioShock, but you never know especially knowing that Take-Two and Cloud Chamber are very tight-lipped about BioShock…
All this is not official, of course, but at The Game Awards, we could be hearing about the new BioShock (allegedely set for a 2022 release… called BioShock: Isolation, using Unreal Engine 5?) because if this rumour has surfaced just days before, the timing might not be a coincidence.