Less than a month to go until Total War: Warhammer III, and we’ve got two fresh, brief updates on the epic fantasy sequel.
Just like us, I’m sure you’re all waiting on pins and needles for the latest instalment in the Total War: Warhammer series. We don’t have to sleep much longer to finally enjoy what promises to be a tremendously good game in all its glory, and the developers are not skimping on the updates. Here’s what we found out yesterday!
No naval warfare because, er, “not necessary”?
Among the many gameplay videos shown for Total War: Warhammer III, the community has noticed the absence of naval combat. A recent interview with the Creative Assembly team responsible for the game revealed the reasons why they decided to leave this mechanic out.
“The campaign map is not the best suited for this type of battle” – Mark Sinclair
Jim Whitson, lead battle designer for Total War: Warhammer III, replied that the team did not feel it was necessary to include this mechanic in the game. “There’s no naval combat anymore in terms of one ship against another, but we can fight across the sea and islands, which we felt was more suited to this part,” he said.
Whitson added the studio has instead focused its resources on other areas that the community appreciates, such as the wide variety of monsters and creatures present, magic and other characters. “It would have been great to add sea combat, but in the end it wasn’t necessarily important to include,” he said.
Mark Sinclair, the game’s lead campaign designer, also shared his response. According to him, if the team had added naval combat, we wouldn’t have seen all the races present in Warhammer III, which is the largest number ever in a single release for the franchise. “The campaign map for Warhammer III is not best suited to these types of battles and we wanted to focus on other types of combat, such as sieges,” Sinclair said.
A console release, on the other hand, is possible sometime in the future
Today, with only a few weeks to go until the release of Total War: Warhammer III, those involved were asked about a possible console version, and the answer was more than encouraging for players on all other platforms.
“It’s something we’ll keep an eye on” – Jim Whitson
“There used to be a much talked about war between PC and console games, and everyone knew which side they were on,” said Jim Whitson, lead battle designer for Total War: Warhammer III. According to Whitson, titles are no longer so divided between platforms and games are much more accessible in terms of enjoyment. “This war is almost ethereal now because you almost don’t need a PC to play something that was released on PC.”
What does Whitson mean by that? Multiplatform titles allow a greater number of players to enjoy every release, and as Xbox CEO Phil Spencer once said, exclusives limit many people from playing with friends, something Warhammer III’s co-operative campaign excels at.
Despite this, Whitson shared that the team is not taking its eye off a possible console version of the RTS. “We didn’t during the game’s development, but that doesn’t mean we won’t look at it in the future,” the designer said, adding that the possibility of porting is something he and the rest of the studio are keeping an eye on.
Obviously, this doesn’t assure us that we’ll see the title on Xbox, PlayStation or even Nintendo Switch, but the RTS genre is no longer something Whitson mentions that we’ll only see on PC, the Halo Wars saga being the clearest example.
Total War: Warhammer III will be available to the PC audience on February 17.