IllFonic is indeed working on a Ghostbusters game, and they’re using a formula that fits the team.
Aside from 2012’s Nexuiz, IllFonic has had half a decade to refine its formula with 2017’s Friday the 13th: The Game and 2020’s Predator: Hunting Grounds. Both games had similar gameplay foundations to their next game, Ghostbusters: Spirits Unleashed: 4v1 with asymmetric multiplayer.
According to IllFonic’s description, “As a Ghostbuster, join with other Ghostbusters to chase and trap ghosts in museums, prisons, hotels, and more, and capture the ghosts before they can fully haunt the areas. Or, as the Ghost, hide, sneak, surprise, scare, and of course, slime Ghostbusters and civilians until everything has gone completely spooky. Use trickery, deception, and Ectoplasm to gain the upper hand and drive the Ghostbusters out.”
Ghostbusters: Spirits Unleashed will be a cross-gen and multiplatform game, and hopefully, it won’t be as scandalously bad as the 2016 game that didn’t even have a subtitle. It took only eight months (!?) to make, and the developer FireForge Games went bankrupt almost immediately. That twin-stick shooter (which was a sequel to the 2016 movie!?) was plain awful, and the 2011 digital-only Ghostbusters: Sanctum of Slime beat it by a mile, and since we’re talking about the same genre of game, the comparison is even justified (and a disgrace to the 2016 game).
But let’s see what IllFonic has in store for us. Ghostbusters: Spirits Unleashed will be released in the fourth quarter of the year, sometime between October and December for PlayStation 5, Xbox Series, PC (Epic Games Store), PlayStation 4, and Xbox One. We’ll be curious to see how they can be faithful to the franchise, but that won’t be the only question… because we can legitimately ask another question. How will the studio make sure that the game doesn’t get boring after a short while?