One of the lead writers on the 2013 Tomb Raider reboot and Rise of the Tomb Raider says Lara Croft’s background should be worked on for the next instalment.
Rhianna Pratchett was one of the lead writers on the 2013 Tomb Raider reboot and 2015’s Rise of the Tomb Raider. We should point it out because she had nothing to do with Shadow of the Tomb Raider, the game that closed the reboot trilogy, and she is not working on the next game, so her opinion can be considered an outsider’s opinion. Pratchett, by the way, gave an interview to Eurogamer at the BAFTAs, where she pointed out that she thinks Lara should have fewer problems with her father.
“I would like to see [Lara to have] probably less father issues. I like seeing her striking out on her own and taking some joy in what she does. Because when we wrote the reboot game, she was really on her way to becoming a tomb raider. So she was like a proto-Tomb Raider. And all the traits that you associate with Tomb Raider, like tenaciousness, bravery, resourcefulness, were bubbling to the surface with her,” she said.
Pratchett added that with Lara’s experience now, she should have some sassy one-liners. She left them out of the prequel games because the character didn’t have the confidence then, which is understandable: without it, Lara wouldn’t be saying a snappy catchphrase after she’d shot someone. Hopefully, Crystal Dynamics has taken notes of her comments…
We also mention the studio because it’s official that they’re already working on the next Tomb Raider game. It will use Unreal Engine 5, and the announcement came during the Epic Games broadcast called State of Unreal (and they’re not alone: CD Projekt RED will also be using UE5 for The Witcher 4, and they gave their reasons, and we wrote about why they switched from their proprietary technology).