At the Star Trek Convention, a new Star Trek game was revealed that we didn’t know about until now. It could be somewhat embarrassing.
So what is Star Trek: Prodigy Supernova? Well, it’s being developed by Tessera Studios (Intruders: Hide and Seek), and since it had already been revealed at the Star Trek Convention, it’s no wonder that soon afterwards, the game’s publisher, Outright Games, confirmed that something based on the Nickelodeon TV series Star Trek: Prodigy was indeed in the works. It stars a squadron of aliens (Captain Dal R’El, plus Gwyndala, Jankom Pog, Zero, Rok-Tahk, and Murf) from the Delta Quadrant.
It takes place five years after the USS Voyager has returned to Earth. At this time, this group discovers an abandoned spaceship from the fleet, the USS Protostar, in the Tars Lamora prison colony. They slowly take control of the ship throughout the series to reach the Alpha Quadrant. We just recapped the Nickelodeon series’ events, and it remains to be seen to what extent the game will follow this story. It could be a prequel, but it could also be a sequel.
The relevant segment of the official press release doesn’t help either, translating it as follows: At Star Trek: Mission Chicago 2022, taking place this weekend, Star Trek Prodigy: Supernova was revealed as the first-ever video game based on the recent hit animated series Star Trek: Prodigy, which follows the intergalactic adventure of six alien teenagers aboard an abandoned Federation starship. This game also marks the first-ever Star Trek video game aimed at younger players, bringing gaming to a new generation of Trekkies.” It doesn’t help, does it?
What is certain is that Star Trek: Prodigy Supernova is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC (the box art for the Xbox version also says Xbox Series, so the PlayStation 5 isn’t out of the question), and Aaron Waltke (writer/producer) tweeted about the banners, confirming that the game is being written by a member of the crew, Lisa Boyd.
We should see more of the game in late May. Until then, we’ll have to wait…