Various insider sources have confirmed details of the new Assassin’s Creed VR game, titled Assassin’s Creed Nexus. The title will bring back not only fan-favourite Assassins, including Ezio Auditore da Firenze, but also heroes from previous AC titles, with Ezio, Cassandra, Connor and Haytham all becoming playable characters in different levels.
According to a new leak from u/Echiketto on r/GamingLeaksAndRumours, who has reportedly played the game, Assassin’s Creed Nexus will feature timed combat, linear mission progression, return to previous maps, but no side missions at all. In addition, Ezio will be the first character players will be able to play as through VR helmets.
The game will have everything you’d expect from an Assassin’s Creed title: stealth, pickpocketing, lock picking, fighting, climbing and even jumping.
Assassin’s Creed Nexus will include a total of 16 individual missions, with a tutorial to help you get to grips with the game’s controls. However, as Nexus is a VR game, there are a few differences compared to traditional Assassin’s Creed titles, especially when it comes to movement.
Players can choose between two styles, or a combination of the two, which is common in VR titles, moving or teleporting using the controller’s analog sticks. Since stealth is a key aspect of Assassin’s Creed games, teleporting also comes with a soundtrack to alert you when you alert nearby enemies. Basically, the further you teleport towards the enemy, the less sound it makes.
For example, if you teleport 10 feet behind an enemy, you will make less sound than if you teleport 3 feet away from them. Therefore, it is usually ideal to teleport a certain distance to avoid being detected by sound, then crouch with the controllers towards the enemy.
What you’d expect from Assassin’s Creed VR
The assassinations and combat in the game are what you’d expect from an Assassin’s Creed VR title, with assassinations being the main way to take out enemies. You can pull out hidden blades by holding down a button and moving your wrist, which you can then use to stab your enemies. It seems that guards will die in a single hit if you kill them this way, but it will take more hits to alert them.
Sword fighting is also included in the game, but it’s fairly standard for a VR game where players can swing their swords to attack and defend. It can take four to six sword strikes to kill an enemy, but usually one blow to the head is enough.
It seems that picking locks in the game is a way to extend the longevity of missions, as some missions have several different options for locking chests and doors during the mission. The game has been described as almost like a mini-game in a sense, but actively unlocking chests and doors leads to rewards.
As mentioned earlier, a “leap of faith” is also included in the game, which sources say is an excellent addition that all Assassin’s Creed fans will enjoy. Standing in a T-position and falling off a building into a haystack is apparently a pretty cool experience (just be careful not to fall on your face in real life).
All in all, it looks like Assassin’s Creed Nexus is going to be a really cool and immersive VR experience, and it’s not hard to imagine what the previously announced Splinter Cell VR game will be like given the similarities between the two games.
Assassin’s Creed VR and Splinter Cell VR were announced in September 2020, with both projects being led by Ubisoft Red Storm Entertainment with support from Ubisoft Düsseldorf, Ubisoft Mumbai and Ubisoft Reflections. At the moment, Ubisoft is still advertising recruitment for Assassin’s Creed VR on its website, suggesting that the project is still in the development phase. However, according to sources, Assassin’s Creed Nexus is expected to launch in the next 12 months.
Hearing the game’s descriptions and it’s not hard to imagine the direction Ubisoft could take the yet-to-be-announced Assassin’s Creed Infinity, which we’ve previously reported on. That title is rumoured to feature several historical locations.
Source : Kitguru