Project Moon: A Shooter In The Works By Dr. Disrespect’s Team

Guy Beahm (formerly a level designer at Sledgehammer Games and now known as Dr. Disrespect as a streamer) announced last year that he was going to make a game, and he wasn’t kidding.

 

Last year, Beahm announced he was setting up a AAA game studio with Robert Bowling (ex-creative strategist for Call of Duty) and Quinn Delhoyo (multiplayer designer for Halo 5: Guardians). The studio, called Midnight Society, started selling beta access for the upcoming game but did so with NFTs. The $50 Founders Pass came with a procedurally generated NFT. It served as our character within the game.

The game is being made with Unreal Engine 5 and will be free-to-play and multiplayer-focused. We also learned from a blog post that Project Moon would be a vertical PvPvE raid game (extraction shooter), similar to Escape from Tarkov or Hunt: Showdown. Any loot after survival will be kept, but what we take to the battlefield will be lost when we die. And vertical means what it says: the game is set in a high-rise. The studio states, “Our high-level gameplay goals are to capture the essence of arena shooter level design with the scale and scope of battle royale player counts, and the session-to-session gameplay mechanics of extraction-based shooters.”

During the development of Project Moon, they plan to share playable Snapshots with early backers every month and a half (every six weeks). These will be “vertical slices of key aspects of the game meant to focus the community’s discussion around specific features or mechanics we’re actively building, complete enough to have actionable conversations and discussions around.”

The first, SnapshotCL1000, will showcase an assault rifle and the player’s base: “We’re offering three different Shooting Range experiences throughout the Player Hideout. Anywhere you see a red button, you’ll be able to activate a unique target practice, each designed to hone a unique skill with the first assault rifle.” No word on when it will be released, but it will be discussed at the first backers’ event in Los Angeles on July 29. “Access Pass holders have exclusive access to download these Snapshots. Dev Roundtables – both online and in-person – will allow us all to discuss the design of each feature, weapon, balancing, and other core gameplay loops.”

Sounds good on paper, but NFTs…?

Source: PCGamer

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