Marvel’s Midnight Suns: The Captain America Overview [VIDEO]

Captain America got an in-depth look by Take-Two (2K… same thing) and Firaxis, the XCOM devs.

 

Unsurprisingly, the character’s playstyle is based on the Vibranium-made shield, which allows him to use his shield to push opponents backwards in the direction of his choice, courtesy of The Brooklyn Handshake. If the target(s) has (or have) already taken damage in the same turn, they will fly backwards twice as much and even fly through objects. You could likely improve this skill to get two cards when knocking out a target and get back the card cost if the previously marked target has been KO’d. The other shield-based skill is Heroic Spang!, which deals 36 extra damage to anyone who targets the captain.

The most expensive Heroic skill is Shield Charge, which uses all the Blocks you’ve collected up to that point to deal more damage in a straight line in return. Courtesy of The Best Defense, you can spend the next two rounds gaining the same amount of Blocks as the amount of damage you take in that time. In RPG terminology, these would make Captain America a tank, so he’s the distraction from the others. With the Dig In ability, you can pick a comrade, taunt any opponent who targets them and get fifteen Blocks in the process.

In the videos below, the Friendship mechanics are also covered: in the Cathedral hub, you’ll be able to befriend other heroes in exchange for benefits (essentially, these become passive skills this way). Reaching level one for the Captain means starting with 16 Blocks due to the All Day passive skill. Upon reaching level two, he will begin getting Blocks per turn, so he can use his skills that require it more seriously.

Marvel’s Midnight Suns (slightly redesigned to not be very XCOM-like, hence the cards in its gameplay…) will be released on October 7 for PlayStation 5, Xbox Series, PC, PlayStation 4 and Xbox One. There will also be a Nintendo Switch port, but that’s not expected until later.

Source: WCCFTech

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