Vince Zampella: “Battlefield 2042 Didn’t Have Enough Iteration!”

Zampella, who is not only the founder of Respawn but also the head of the Battlefield franchise these days, explained why Battlefield 2042 flopped.

 

So Zampella has been given quite a task by Electronic Arts after Battlefield 2042, released almost a year ago, failed to deliver. In an interview with Barron‘s, he explained why DICE was not successful with this game (even though Criterion helped them by sacrificing the development of the new Need For Speed, but the publisher is due to reveal the new game, which will combine the anime style with photorealism):

“I think they strayed a little too far from what Battlefield is. They tried to do a couple of things that were maybe ambitious: grow the player count etc. I don’t think they spent enough time iterating on what makes that fun. It’s not inherently a bad idea. The way they were set up and executed didn’t allow them to find the best thing possible,” Zampella said of Battlefield 2042 and DICE. It doesn’t mean we’ll see the next instalment immediately, in a year or two.

According to Zampella, a whole new structure has been set up, with multiple studios working on the next instalment simultaneously. They are gathering the best possible talent and giving them time to produce something excellent. In addition to DICE, Ripple Effect Studios (formerly DICE Los Angeles, which Zampella also co-founded!) and former Halo creative director Marcus Lehto’s new studio, Ridgeline Games, are working on it. Ridgeline will be responsible for the game’s story mode.

It’s no coincidence that Zampella pointed out that there will be a single-player campaign mode in the next Battlefield because people love that. But some are only interested in multiplayer, and others are only interested in the story. They need to be given the story to be part of an adventure. And he seems to provide them with that…

Source: WCCFTech

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