The benchmark test for Final Fantasy XIV’s latest expansion pack has appeared, and this time we can see that Square Enix has gone all out on the visuals, making the MMORPG more beautiful than ever.
AMD’s FSR and Nvidia’s DLSS upscaling technology will also be supported in Dawntrail, which has also increased the system requirements a bit. Characters interact dynamically with grass when walking in it, vegetation is denser and more detailed, ground textures have much higher resolution, shadow resolution has increased, soft shadows have been added, metals and wet surfaces are more reflective, character models (and their skin) are more beautiful, objects have more polygons, and even waves are simulated.
There’s a new anti-aliasing option, TSCMAA, originally developed by Intel as an alternative to MSAA for VR applications, which cannot be used with DLSS or FSR. When using upscaling, it does not have the traditional list of options (performance-based, balanced, quality-based). Instead, it is either always on or activated when the frame rate drops below 30 or 60 fps. However, some users have been able to fine-tune the default setting and enable DLAA using SpecialK or DLSSTweaks.
On WCCFTech’s test machine (AMD Ryzen 7 7800X3D processor, Nvidia GeForce RTX 4090 graphics card, 32GB DDR5 RAM), the benchmark scored 25646 points, resulting in an average of 174.2 FPS and a minimum of 97 FPS with DLSS on all the time, maximum graphics settings, and 4K resolution. Using ShadowPlay, Nvidia’s built-in video recording technology, the score is 23674 with an average FPS of 161 and a minimum of 90.
The Final Fantasy XIV: Dawntrail expansion will be released on July 2 for PlayStation 5, Xbox Series, PC, and PlayStation 4. Hopefully, everyone will have completed the Elden Ring: Shadow of the Erdtree DLC by then, as it will be released on Xbox One on June 21, along with all of the aforementioned platforms.
Source: WCCFTech
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