InXile Entertainment’s upcoming steampunk RPG, Clockwork Revolution, promises not only a rich world and gritty atmosphere, but also deep, multi-character conversations—and the freedom to be unapologetically evil.
During the Xbox Games Showcase, a new gameplay video debuted, followed by an Xbox Wire interview with the developers. More details emerged, particularly around the game’s dialogue mechanics: multi-person conversations will play a key role, and some response options are downright villainous.
“It was important for us to speak directly to core role-playing fans and show them what this game is really about. We slow things down, let the conversation breathe, and show the systems at work. The scene with Alfie isn’t just dramatic; it sets the tone. This is a game that can be brutal. Not just in combat, but in the choices you make and how the world responds. It’s not just about cinematics; it’s about the kind of deep, reactive RPG that we love to build and that our players expect,” said Brian Fargo, founder of inXile and the game’s producer.
“Conversations have meaningful consequences. I think it’s worth mentioning that we have truly evil conversation options. You see a few of those play out in the trailer. If you’re offering evil options, they need to actually pay off and have meaningful consequences for the good choices to feel worthwhile. Otherwise, you’re not truly playing the way you want to,” Fargo added.
Chad Moore, the game’s director and a veteran of Arcanum: Of Steamworks & Magick Obscura, expanded on this: “It also highlights our multi-person conversations. Some conversations involve multiple people, and who you choose to speak to can lead to different dialogue branches. This can drastically alter how things play out. In the trailer, for example, Morgan ignored the obvious warnings and chose to speak with Errol instead of Alfie—which ultimately led to Errol’s death. If you go down that path, Errol won’t appear in the rest of the game.”
Clockwork Revolution was first revealed two years ago, then still in early development. Now, inXile says the project is on track. However, Phil Spencer didn’t include it in the Xbox 2026 release roadmap, making it likely the title won’t arrive until 2027. Initially announced for Xbox Series and PC, it will likely launch on other platforms as well, given Microsoft’s new multiplatform strategy.
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