Paradark Studio’s game, described by its creators as a cyberwestern, has finally secured a new publisher after Null Games completely withdrew from publishing it.
ExeKiller is a single-player action-adventure game that places narrative, player choice, and consequence at the center of the experience through a retro-futuristic western setting. Set in a post-apocalyptic America where futuristic technology collides with a desertified world sunk into despair, players take on the role of bounty hunter Denzel Fenix, the titular ExeKiller, and enter a world shaped by scarcity, survival, and difficult decisions. Through exploration, combat, investigation, and dialogue, players will forge their own path across a harsh and unpredictable frontier.
Every decision carries weight in ExeKiller. Players will meet memorable characters, navigate morally complex situations, and uncover mysteries in a world where advanced technology and frontier justice coexist. The choices made throughout the journey affect relationships, outcomes, and the fate of those living in this fractured landscape.
As the story progresses, ExeKiller’s map gradually opens up, revealing new regions, weapons, and narrative possibilities. The Appaloosa, the player’s hovercar, is an essential companion on journeys across the wasteland and plays a key role in exploration and in the life of a bounty hunter pursuing targets in this harsh world. Players can immerse themselves in a retro-futuristic world defined by warm oranges and dusty browns, where analogue-era aesthetics collide with post-apocalyptic decline. The fully diegetic HUD draws players even deeper into the experience, with no distracting interface elements, only the world’s atmosphere.
As a licensed bounty hunter, every assignment begins with a contract: a name, a bounty, and a target to track down and reach. Players can follow their targets through the wasteland, investigate crime scenes, gather clues, and use Cybervision to piece together what happened before pulling the trigger. Investigation stands at the heart of the ExeKiller experience, turning every hunt into a mystery to solve before it escalates into a fight.
Players can handle encounters on their own terms, combining combat, stealth, hacking, and persuasion according to their preferred playstyle. They are free to choose their path when dealing with targets and other bounty hunters. They can spare or kill them, obey or betray them, take the money or leave it behind. Their decisions may have significant consequences. Most of those consequences will not become apparent immediately, but they will eventually catch up with players, shaping the road ahead and the world around them.
Talk while driving. Negotiate while shooting. ExeKiller’s real-time dialogue system never pulls players out of the action, and the right words can unlock solutions no amount of firepower could achieve. There are no XP bars and no level caps. Power comes from the mods, augments, and technologies players choose to equip. Quest rewards expand the arsenal and open new tactical possibilities, delivering progression that feels truly earned rather than simply counted.
ExeKiller is still in development for PC, despite having been announced more than three years ago. It can now be added to Steam wish lists, and the new publisher will be 505 Games.



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