Monster Hunter Wilds: Capcom Reacted to the PC Port’s Performance!

Capcom’s game performs poorly, to say the least, wherever you try to run it, so the Japanese publisher had to react.

 

Monster Hunter Wilds became available to everyone on February 28th. Capcom has pointed to a website that they believe will fix the game’s performance issues, but it includes the obvious (meet the system requirements, update the graphics card drivers, DirectX and Windows, cleanly reinstall the GPU driver, add the game folder and files to the exceptions in your antivirus program, run Steam as an admin, authenticate the game files there, turn off compatibility mode on the game and Steam executables).

Reactions to this included some people calling the game’s recommended system requirements a joke, and others criticizing Capcom’s website for not showing a real solution to the problem. Many people recalled the release of Capcom’s previous major game, Dragon’s Dogma 2, which also had problems with the PC port at launch, and the Japanese company completely failed to fix the problems.

Despite fan complaints, Monster Hunter Wilds is already the biggest PC release in the franchise’s history, peaking on February 28 with more than 1.38 million concurrent Steam players. Despite this, the more than 31,000 Steam reviews currently place the game in the mixed to middling category, largely due to the game’s PC performance (we recently wrote about why the game’s PC performance may actually be subpar!)

PlayStation 5 Pro, PlayStation 5, Xbox series, PC – wherever you look, Capcom’s game has plenty of room for improvement in order to make Monster Hunter Wilds run properly. When a GeForce RTX 5080, one of the most powerful graphics cards available today, is brought to its knees (even though the RE Engine isn’t exactly system intensive), you know you’re in trouble.

The only question is, when will Capcom fix the game’s problems?

Source: GameRant

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