According to Newzoo‘s 2026 PC and Console report, PC games revenue growth already outpaced consoles in 2025, and the trend is expected to continue: the firm projects that PC revenue will overtake console sales entirely by 2028. The forecast does, however, come with significant caveats – not least the ongoing global RAM crisis.
Newzoo predicts that PC games revenue will grow at an annual rate of 6.6% between 2025 and 2028, compared to an expected 4.4% for consoles. The growth is primarily driven by an expanding player base – particularly in China, where the number of PC gamers grew 11.7% in 2025. Generational trends also favor PC: Newzoo‘s data shows increasing shares of Gen Z and Gen Alpha players choosing PC over consoles. The firm projects the global PC gaming audience will exceed 1 billion players by 2028.
PC already has a larger audience than consoles for several major multiplatform titles. Minecraft had 15 million PC players in January, compared to 8.2 million on PlayStation and 5.5 million on Xbox. Arc Raiders drew 4.5 million on PC, 2.9 million on PlayStation, and 2.3 million on Xbox.
The forecast comes with two important caveats, however. First, China’s rapid PC market expansion may not translate into easily accessible revenue for Western developers and publishers: analyst Matthew Ball recently noted in his own industry report that 84% of Chinese player spending goes towards Chinese-made games. Second, and more critically, Newzoo‘s growth projections could be upended entirely by the global memory and storage supply crisis, which threatens to dramatically raise PC hardware prices and could reshape the gaming landscape in ways that make the 2028 forecasts unrecognizable.
Source: PC Gamer



