Even if PlayStation Spectral Super Resolution receives newer versions later on, Sony’s recently introduced toggle will remain untouched. According to Mark Cerny, the reason is simple: Sony wants the community to have a stable and predictable standard for how this feature should be used.
Mark Cerny, lead system architect for the PlayStation 5, confirmed in his latest interview with Digital Foundry that the PlayStation 5 Pro Enhance PSSR Image Quality toggle will not be updated in the future, even if new versions of the upscaling technology are released. Cerny explained that the main reason behind the decision is the need to establish a clear standard for the community regarding the feature.
“The current strategy is that it will be fixed. That is, even if there are updated network parameters for the most recent PlayStation 5 Pro games, those parameters will not be applied when the Enhance feature is used. This allows the PlayStation 5 Pro community to provide clear guidance on how and when to use the Enhance feature – otherwise, if the parameters were continually updated, providing that guidance would be much more difficult” – Cerny said.
There Will Be No Automatic Leap Forward with Future PSSR Versions
Since the PSSR Image Quality toggle will not be updated, games that only support the first version of the upscaler will receive only the current improvements for the foreseeable future, unless developers release manual updates. Likewise, if PlayStation Spectral Super Resolution 3.0 ever arrives, games that support PSSR 2.0 will not automatically benefit from it through the system-level toggle unless they get separate patches or Sony changes this policy later on.
At the moment, the fact that the PlayStation 5 Pro PSSR image-quality toggle will not be updated is not a direct problem, since PSSR 2.0 only launched last week and already brought noticeable image-quality improvements to several games, including Final Fantasy VII Rebirth, Nioh 3, Control, Alan Wake 2, Silent Hill 2 Remake, Silent Hill f, and Monster Hunter Wilds.
These developments are highly encouraging signs for the future of the technology, which will likely end up including frame generation as well, since that will almost certainly be one of the core features of the upcoming PlayStation 6.
Source: WCCFTech, Digital Foundry




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