David Cage: Decisions Without Smoke And Mirrors

Quantic Dream‘s game will not be that easy.

David Cage, the founder of the dev team, as well as Detroit’s director, has told the following to the Official UK PlayStation Magazine: „I tried to put in a choice each time it was possible, and see where it would lead me. It was really scary in the writing process because you end up with charts and diagrams that end up looking like hell.” And he has a point, especially if we consider how the game had over two thousand pages of a script…

He added: „It was important for me not to use smoke and mirrors because in this genre it is every easy to do it and say this choice has tremendous consequences, but it doesn’t. It had a cost in production to say ‘Okay, we’re going to produce scenes that maybe 20% of the players will see in their first playthrough, but let’s do it because that 20% will talk about it with someone else. They will compare their stories and realize they are different.’”

Detroit: Become Human launches probably in the first half of 2018 on PlayStation 4.

(Source: WCCFTech)

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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