„Physics so real that would be impossible on local hardware!”
WCCFTech interviewed Swen Vincke, the CEO of Larian, who are currently working on Baldur’s Gate III. Let’s see what he said: „To be fair, people have SSDs in their PCs already, so it’s not that much of a revolution. Streaming is a very important technology for modern games, so the faster you can stream your data, you can put more of it, and you’re going to have higher quality assets, which is pretty much what everybody expects there to be. The big questions are going to be how much memory do you get to actually do that? Is there sufficient memory to fool around with? How much CPU power are we getting? Because that’s also important, but it’s the classic things that we see with every generation. I mean, how much GPU power do we get? But at the end of the day, it’s always going to be more, it’s going to be more detailed, it’s going to allow us to do more accurate simulations.
I think that the more interesting question is how stuff like Google Stadia will change things. It gives developers something different. In the data centre, these machines are connected to each other, and so you could start thinking of doing things like elastic rendering, like making a couple of servers together to do physics simulations that may not be possible on current local hardware. I think you’ll see a lot of evolution in this direction,” Vincke said. In short: he thinks cloud technology will have an advantage over the PlayStation 5 or the Xbox Project Scarlett (which he thinks will be just more of the same) due to their limited hardware.
Baldur’s Gate III is in development for Google Stadia and PC.
Source: WCCFTech
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