Data mining has been a success: Infinity Ward‘s game, Call Of Duty: Modern Warfare might be getting a lot of new maps and game modes.
Call of Duty: Modern Warfare’s files were analysed, and on Reddit, you can read the results on Twitter. It’s not a typo: 38 (thirty-eight!) new maps, and 23 (twenty-three!) game modes might be added to the multiplayer, which is outstanding. The usual 6v6, the new 2v2 Gunfight, and the 32v32 Ground War modes will all get goodies, and even some older Call of Duty maps might be returning. Let’s see what the game modes will get (the file names are in brackets):
Gunfight: Cage (mp_m_cage), Cargo (mp_m_cargo), Hook (mp_m_hook), Exclusion Zone (mp_m_exclusion), Shoot House (mp_m_speed). 6v6 and 10v10: Aniyah Tac (mp_aniyah_tac), Crash (mp_crash2), Dam (mp_dam), Krovnik Farmland (mp_farms2), Gulag (mp_gulag), Hospital (mp_hospital), Layover (mp_layover), Lowline (mp_lowline), Lumber (mp_lumber), Malyshev (mp_malyshev), Milbase (mp_millbase), Oasis (mp_oasis), Port (mp_port2), Prison (mp_prison), Rivne (mp_rivne), Shipment (mp_shipment), Shipmight (Day) (mp_shipment_am), Shipment (Night) (mp_shipment_pm), Slums (mp_slums), Stadium (mp_stadium), Sub Base (mp_subbase_lm), Super (mp_super), Urzikstan (mp_syrkistan), Torez (mp_torez), Transit (mp_transit), TV Station (mp_tvstation), Faridah (mp_faridah), unnamed map, Rust (mp_rust), Takedown (mp_takedown), and Borderline (mp_borderline). Ground War: Smetna Farms (mp_farms2_gw). Other: Gun Course (mp_t_gun_course) and Marksman Range (mp_t_sn_reflex) (possibly for target practice?).
Then, there are the game modes as well, uncovered by CharlieIntel: Showdown (gametype_showdown), Onslaught (gametype_onslaught), Incursion (gametype_incursion), Fireteam (+ Hardcore) (gametype_fireteam), Breach (gametype_breach), Arms Race (+ Hardcore) (gametype_arm). Then, there are descriptions for the following game modes, too: Team Juggernaut (gametype_tjugg): Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins. Reinforce (gametype_siege): Capture points to revive fallen teammates. Taking all points will win the round. Rupture (gametype_rugby): Take control of a powerful Juggernaut and push to the enemy’s base to win. One in the Chamber (gametype_oic): Gain Ammo by eliminating enemies. Highest score wins. Invasion (+ Hardcore) (gametype_blitz): Take your team’s flag into the enemy team’s base. Infected (gametype_infect): Eliminated Survivors become Infected. Infect everyone, or survive the game to win. High-Value Target (gametype_hvt): Gain score by eliminating players on the opposing team. Extract high-value enemy combatants to steal score back. Gun Game (gametype_gun): Be the first player to score a kill with each one of the provided weapons. Grind (gametype_grind): Recover dog tags and take them to the objective marker to score for your team. Drop Zone (gametype_dropzone): Hold the Drop Zone to earn points and Drone Packages. Demolition (gametype_demo): Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs. Defender (gametype_tdef): Capture the drone and hold it to upload data and earn points for your team. Search and Rescue (gametype_sr): Teams take turns defending and destroying an objective. Recover dog tags to allow or deny respawns. Capture the Flag (gametype_ctf): Get the enemy flag and return it to your base. Fire Mission (+ Hardcore) (gametype_btm): Eliminate enemies, capture HQ’s and extract VIPs to earn score for your team. Assault (gametype_assault): Attackers attack bomb site. Defenders defend! All or Nothing (gametype_aon): Spawn with a custom pistol, a throwing knife and no starting ammo. Extra perks are gained on kills, but you lose everything on death.
That sounds good, but we’ll have to see how regularly will the game be updated, though…
Source: WCCFTech
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