Jupiter Hell Classic: Shotguns and Demons Turn by Turn: This Game is Anything But Usual! [VIDEO]

Although at first glance the theme is something we’ve seen many times before (space marines versus demons), this time it’s not a case of first impressions.

 

Space marines, demons, a roguelike: that’s how you could define Jupiter Hell, and the original version will be making its way to Steam when the pixelated version, Jupiter Hell Classic, hits Valve’s digital platform later this year. This marks the end of twenty years of development inspired by DOOM, and will now be commercialized with new graphics and mechanics, and the environment has been updated to better suit the more modern Jupiter Hell.

The update will also support Steam Workshop to allow modding of the top-down, grid-based gameplay. When Jupiter Hell Classic is released, the original version will not disappear. The Classic DRL will remain available on the ChaosForge website and will continue to receive updates alongside Jupiter Hell Classic. Jupiter Hell Classic will be the official way to play and own the DRL, according to ChaosForge, the developers of the game(s). But what is DRL?

The development of Jupiter Hell began as a fan project called DoomRL. RL was short for roguelike, and yes, that’s how DOOM became a classic roguelike, and the name was changed to DRL to prevent ZeniMax, the owners of id Software, from suing the developers. So they decided to make a full 3D remake of Jupiter Hell, and Jupiter Hell Classic demakes the remake into the classic version (sounds weird, but that’s the story!). ChaosForge put the story more imaginatively: “Jupiter Hell Classic is the remake of a remake of a remake of a remake of a famous 1995 FPS shooter.”

Jupiter Hell Classic does not currently have an exact release date. ChaosForge has only indicated on Valve’s platform that it will be released in the fourth quarter, sometime between October and December.

Source: PCGamer, Steam

 

https://youtu.be/1TyPX0xBfBY

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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