Paris Game Week had Gravity Rush 2 presented to the Western audience by Sony for the first time, after announcing this game (called Gravity Daze 2 in Japan) during their TGS conference. It is not going to be a game that can be done in one sitting, if we can believe the game’s producer’s, Keiichiro Toyama’s comments.
Toyama says that the game might take 20-40 hours to play through. 20 hours are for the straightforward progressing players, knowing what they are doing, but for blind runs, the 40-hour length is much more likely. There is potential for that to happen: 2.5 times larger map and 3 times many more missions as in the first game seen on the PlayStation Vita.
Tag Team Battles with an AI team-mate (why do we have a feeling that this game was originally developed for the PS Vita?), the Lunar Style allows us to get to the enemies as fast as possible and the other new style of gameplay called Jupiter Style is much more brute force, seeing how the environments are destructible…
Launching in 2016 for the PlayStation 4. Too bad that the PS Vita is dead…
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