Phil Harrison is hopeful.
Harrison, who formerly worked for Atari, Sony, and Microsoft, had an interview with GamesIndustry, where he said the following:
„A golden age of democratization of platforms, the democratization of technology to make content. When I started out, 80% of your development budget would be writing your 3D engine, and you’d have to throw that way every time you make a new game. It’d almost be like a filmmaker throwing away the Panavision camera and reinventing another one each time they went to make a film.
We’ve got to the point where the reach is there; the tools are there, the distribution is there, the ability to stand up an online service is there. And we can now start thinking about what happens when you have very believable worlds, very believable graphics, very sophisticated AI, what happens when those things co-exist? That’s a very interesting future.
I hope that the same tipping effect [that TV had with Netflix and other streaming services] will happen with the golden age of games I just talked about. Let’s hope that we can engender the next generation of writers and creators to think about games in that way.”
If this so-called golden age does not have a trend of re-releasing games and creativity will also make a return, we will be happy. If this unfortunate 3-4-year-old trend continues then, we will never evolve gaming.
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