Why Did The Last Of Us’ Director Leave Naughty Dog?

Bruce Straley explained the reason behind his departure from Naughty Dog.

Straley, the director of The Last of Us, as well as the co-director of Uncharted 4: A Thief’s End (the other director being Neil Druckmann, who now heads The Last of Us Part II’s development), participated in Kotaku’s Splitscreen podcast. He said the following:

„Uncharted 4 showed up, and it was like, I guess there’s a difference between doing something for yourself which feels passionate–and I had my theories that I was trying to expand upon between Uncharted 1, 2, and The Last of Us–and then Uncharted 4 became more like, ‘How do I do this for the team and for the company?’

We needed to get the game out the door, and we needed it to be something good so that it didn’t put a mark on the Naughty Dog name. I felt like; I guess in hindsight I took on that role more for the team than for me personally… Two years to create that beast, that then became the hardest project [I had worked on].” As a comparison: The Last of Us needed four years (2009-2013)!

Why did he leave Naughty Dog? It’s not because of the team or their games – he just felt burnt out after Uncharted 4: A Thief’s End launched, and he felt like he needs a break. He felt stressed under the development, which felt more like an obligation instead of a passion project.

Source: Kotaku

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