BioWare: Mass Effect: Andromeda’s Failure Helped Them!

Casey Hudson, the general manager of the studio, is hopeful.

He published a blog article on BioWare‘s site, where he talks about BioWare‘s vision, how it will affect their upcoming games, and he also went into a bit of detail about game development as the team is developing Anthem.

„When I returned to BioWare last summer, Mass Effect: Andromeda had just been released, and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games.

That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together,” Hudson wrote.

He also mentioned Anthem, too: „It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.”

Anthem will launch in 2019 on PlayStation 4, Xbox One, and PC.

Source: BioWare

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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