Thanks to Gamescom 2018 we’ve learned some interesting details about CD Projekt RED‘s upcoming game.
At E3 2018, Cyberpunk 2077 was finally revealed and its announcement trailer got an overwhelming praise from the press and gamers alike. At E3, some people from the press were able to see a 45-minute demo that wasn’t shown to the general public. There were a lot of clues though that we could see the mentioned demo at Gamescom 2018. However, it seems like CD Projekt RED is still not ready to share more about their game – or at least not a gameplay footage.
Patrick Mills from CD Projekt RED recently did an interview with PCGamer in which he said the following:
“We’ve just not been ready to do it. We wanted to go ahead and show the demo off, see how [the media] respond to it, build up an appetite for that, and, you know… someday.”
“The biggest difference between what we had at E3 and now is that at E3 we were showing our female protagonist, and in this one, we’re showing our male protagonist. Additionally, there are some other small changes to how the situation gets resolved with the gang and all of those things. So, some small differences just to show how you can play through the game differently.”
Mills was also asked about when we might possibly see the demo.
“I don’t know, I couldn’t say.”
“I wouldn’t be able to tell you if it was deliberate or not. I do think that it’s been interesting to see and hearing people talk about the E3 demo: ‘did you see the E3 demo?’ This is actually very humbling because while we believe this is good and we’re very proud of it and we’ve worked very, very hard on it, we were not quite sure what the reaction was going to be to showing it like this.”
“But, yeah, I’ve been glad to see the response and I’ve been glad people are excited about it. I’m looking forward to showing it to more people too.”
It’s safe to say that this is quite disappointing news, however, at least we’ve learned something good about the game as well. According to Mills, the game will have similar complexity and depth/length to The Witcher III.
“You’ve got a quest giver, you’ve got a person over here—but you could just go straight to that second person and take the quest from them and do it that way? [The process] has gotten even more complicated in Cyberpunk—there are more multiple ways to resolve individual quests. Before, there were usually a few ways, a couple of decision points. Now there are whole different ways to play the quest.”
“I’ll say it’s a lot of work—they’re very, very complicated—but we try to think: if the player says, ‘an I do this?’ Then, yeah, actually you can, and then you deal with the consequences. That’s part of choice versus consequence—don’t just have that in the dialogues, but have it in the gameplay as well.”
“What I would say is I’d expect something to similar to The Witcher 3. Particularly in terms of playtime and in terms of quest complexity. Specifically, I’d even look more at the expansions than The Witcher 3 base game because that’s really where the quest design philosophy that we’re using now came from—it was developed later in the expansions.”
“There was a quest, without getting into too many details, where you had to find a guy’s paint, the paint had been stolen. When we were developing it, I remember going into the cave where the paint is supposed to be and the paint wasn’t there.”
“I signalled this as a bug and said the paint needs to be there—I need to be able to find the paint before the quest begins. And then you have to rewrite the whole quest around the fact that you can, in fact, find the paint before the quest begins.”
Also, while we didn’t get to see the demo, at least CD Projekt RED released 4 brand new pictures about the game that you can check out below.