In the early parts of the game’s development, Insomniac Games was afraid of a potential lack of humour…
At the D.I.C.E. Summit, Bryan Intihar, Insomniac Games‘ creative director was interviewed by his boss (Ted Price, the CEO of Insomniac), and here, he talked about one of the early issues during Spider-Man‘s development: „When the story was still not totally there, I think there were concerns about ‘was the story gonna be funny enough?’ And do we have to add more humour? We knew more was coming, it just wasn’t in the game yet, and I said ’no, we’re gonna be totally fine’. We had the story we wanted, then some things weren’t there, but we actually went back and did some reshoots, and we actually found moments that were already in the game where we could literally just add a 15-second sequence to the end of a certain scene, or something at the beginning. That helped at the end of the day.”
Intihar also thanked Sony for their help: „We were shooting new scenes in the spring. To get that kind of support from Sony as well was unbelievable. I just said ‘we gotta do this thing’ and… all of our Sony people were like ‘go for it’ and that’s the last I ever heard of it, and we just went and did it. And that is unbelievable to have that kind of support. Having a partner like Sony on this project was… that’s one of the reasons why it’s so good.”
Of course, humour is subjective – one person might like something that another one doesn’t…
Source: WCCFTech
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