World Of Warcraft Classic Servers Impacted By DDoS Attacks

Blizzard‘s retro World of Warcraft service, which launched not so long ago, has run into trouble over the weekend.

The affected region was the United States, and problems started happening at around 11 AM Eastern, according to Kotaku, adding that an account with the handle UkDrillas took responsibility for the DDoS attacks on Twitter. This account wrote a warning thirty minutes before each attack, but we can’t show or embed them anymore, as the account was suspended, and thus, the tweets are gone, too.

Blizzard’s customer support of the Americas has also addressed the issue with the following tweet: „Some online services continue to be impacted by a series of DDoS attacks which are resulting in high latency and disconnections. These disruption effects have been felt by a portion of our players, impacting their gaming experience. Thank you again for your continued patience.” This tweet was published yesterday afternoon in the United States, so this issue is still quite fresh. The customer service account also added that „some players may experience persistent login issues until realm maintenance tomorrow morning.” So in case you weren’t able to log in yesterday, this is your reason why.

So World of Warcraft Classic is also not safe from DDoS attacks, which – in short – make the servers so overused that they are incapable of performing their tasks, and since World of Warcraft is an MMO, it means the game effectively became unplayable, as you can’t play offline, unless you consider the server error messages as playing…

Activision Blizzard has done the right thing with releasing World of Warcraft Classic. Their stock value has risen significantly, which will be boosted by the Switch port of Overwatch, as well as Call of Duty: Modern Warfare, whose PlayStation 4-exclusive beta is happening this week.

Source: PCGamer

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