Xbox Series X: The SSD Will Be Used As Virtual RAM, Too.

Xbox Series XPhil Spencer, the head of Xbox, revealed that the fast storage space will not be used just to eliminate loading times.

„Thanks to their speed, developers can now use the SSD practically as virtual RAM. The SSD access times come close to the memory access times of the current console generation. Of course, the OS must allow developers access that goes beyond that of a pure storage medium. Then we will see how the address space will increase immensely – comparable to the change from Win16 to Win32 or in some cases Win64.

Of course, the SSD will still be slower than the GDDR6 RAM that sits directly on top of the die. But the ability to directly supply data to the CPU and GPU via the SSD will enable game worlds to be created that will not only be richer, but also more seamless. Not only in terms of pure loading times, but also in terrain mapping. A graphic designer no longer has to worry about when GDDR6 ends and when the SSD starts. I like that Mark Cerny and his team at Sony are also investing in an SSD for the PlayStation 5, the engines and tools can implement corresponding functions. Together we will ensure a larger installed base – and developers will do everything possible to master and support the programming of these hardware capabilities. I don’t have a PS5 development kit, I don’t even think our Minecraft team does. But it will be exciting to see how the industry will benefit from the comprehensive use of such solutions,” Spencer told PC Games Hardware, a German publication, at the E3. WCCFTech found it just now, possibly because of how the interview was in German.

The next-gen Xbox’ Xbox Series X model may utilise a similar solution that AMD already showed with the Radeon Pro SSG (Solid State Graphics) workstation. After all, both Sony and Microsoft will use AMD technology in their new consoles.

Source: WCCFTech

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