DOOM Eternal: It Will Support Absurdly High Frame Rates

id Software claims that the CPU optimization has also massively improved since 2016’s DOOM.

„DOOM is all about having lots of effects and explosions, so our particle system was majorly improved, we have now more particles running on the GPU and taking advantage of the prowess of all the computing power we have there, which allows us to have bigger explosions, more environmental particle effects, more embers, more atmospheric volumetrics, all running at 60Hz.

Speed is one of the most important things when playing a DOOM game, so that takes a lot of effort from all departments. On the id Tech 6, we maxed out at 250 frames per second, but in DOOM Eternal with the right hardware you could hit a thousand frames per second, that’s the max we have. There’s no upper limit, I’ve had some hardware here locally that we’ve built just for testing where we had scenes running in the 400 frames per second. People that have 144Hz or above monitors, even the new monitors that you’ll see coming out going forward, DOOM Eternal will hold up for many years and it will give you amazing opportunities to leverage that hardware. I’m confident that you’ll be happy,” Billy Khan, id Software’s lead engine programmer, told IGN. He talks about the PC version here.

He also talked about how the game’s engine (id Tech 7) was meant to be future-proofed, just as how John Carmack did it with Doom 3 more than 15 years ago (as it wasn’t possible to run it on the highest settings on then-best hardware!): „We have made great strides on the CPU front. id Tech 6 was very parallel, all the cores on the CPU were used, but there were still troubles. There were still gaps in latency. We rewrote our jobs system and now we use all of the cores more efficiently. id Tech 7 will scale with the hardware that you have, all the way from very old hardware to the newest that may not even be in the market yet, which is exciting because it gives us future-proofing of the engine.”

DOOM Eternal launches on March 20 on PlayStation 4, Xbox One, and PC (possibly with Denuvo, which will impact performance). The Nintendo Switch version (mentioned yesterday) will come at a later date.

Source: WCCFTech

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