Square Enix has previously surprised us by saying that in Final Fantasy VII Remake Red XIII will not be a full party member in our team.
The character joins us near the end of the first act in the game, and Final Fantasy VII Remake’s first chapter’s cutoff point is around there. The Japanese team didn’t want the beast to be undeveloped, but Square Enix didn’t leave it at that. The publisher’s website has an interview with Naoki Hamaguchi, the co-director of the game, and he revealed a few interesting things.
„The development team feel the same way that the fans do when it comes to seeing in Final Fantasy VII Remake Red XIII as an important character, and we designed his gameplay in a special way to offset him not being playable in battle. I won’t reveal exactly what that entails, because I want people to enjoy it when they actually play the game, but I will say that Final Fantasy VII Remake has added a new upper floor to the Shinra Building to present a climax that was not in the original. The key to navigating this floor lies in using Red XIII’s unique physical abilities to overcome environmental obstacles. Letting the player experience his heroics in this way is something that I’m confident will please the fans,” Hamaguchi said.
He also touched upon how much endgame content will be in Final Fantasy VII Remake: „We can’t say exactly how much [endgame content] there is – we want to keep some surprises for players! I will say, Final Fantasy VII Remake has been designed as if it were a standalone game, and comparable in size to other mainline Final Fantasy games. The [secrets or hidden bosses] you mentioned from other Final Fantasy games…I don’t want to say precisely what’s in Final Fantasy VII Remake, but if you’re expecting endgame content, you won’t be disappointed.”
Final Fantasy VII Remake will be a PlayStation 4-exclusive for a year. It will launch on April 10, and you should look for it on the PlayStation Store, as the retail copies’ distribution might be causing a lack of availability.