Dying Light 2: A More Intense Experience Via Visual Effects

Improved ambient occlusion (AO) via ray tracing, and secondary illumination – Techland could create a better experience via these.

GamesRadar talks about Official PlayStation Magazine’s interview with Tomasz Szałkowski, Techland’s rendering director. He talked about how ray tracing is improving AO amongst many things: „Thanks to this technology, our shadows in sunny weather look like they really would (among other reasons, because they take into account the size of the sun in the sky). Ambient occlusion effects have gained spatial stability and no longer suffer from compromises tied to the specifics of effects affecting screen space (they operate only on what is visible on the screen, meaning the floor under a table doesn’t affect the displayed image when we look down at the top of the table),” he said.

He also mentioned Dying Light 2‘s Dark Zones, which will feel intense via the secondary illumination: „Dark Zones are an important element of our game, which is why we are experimenting with secondary illumination (reflected off surfaces) from artificial light sources (such as the player’s flashlight), which will make the experience of exploring these regions even more intense.”

Dying Light 2 was planned to arrive this Spring, but in January, Techland announced that the game has been delayed to an unspecified date: „We were initially aiming for a Spring 2020 release with Dying Light 2, but unfortunately we need more development time to fulfil our vision. We will have more details to share in the coming months and will get back to you as soon as we have more information. We apologize for this unwelcome news. Our priority is to deliver an experience that lives up to our high standards and the expectations of you, our fans.”

Dying Light 2 is possibly going to be a PlayStation 5 and an Xbox Series X launch title, as Techland’s parkour-zombie killing game has been confirmed to arrive on both the next-gen consoles as well as PlayStation 4, Xbox One, and PC.

Source: WCCFTech

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