Grand Theft Auto VI: A Smaller Size At Launch To Avoid Crunch?

Rockstar might be following the formula that Take-Two has mentioned.

Previously, we wrote how Take-Two is not satisfied with Rockstar’s pace – the publisher wants more games from Rockstar. They would be smaller to make their release schedule more regular. And surprise, surprise, it looks like the idea has been wrung around the devs’ neck like a rope: Kotaku’s Jason Schreier reports that Rockstar has changed its approach behind the scenes.

The studio’s goal is to improve working conditions. More and more employees are offered „flextime,” which means they are allowed to work at their pace if it is necessary. A few toxic managers have been let go, and the heads of Rockstar’s San Diego, Lincoln, California, and UK studios have also been replaced. A few employees are cautiously optimistic, too, because they think the departure of Dan Houser, one of the founders of Rockstar, will cause less crunch – while he is considered to be an incredibly creative person, he is highly temperamental, often requiring things to be changed at the last second, resulting in more additional work. „It does seem like a healthier culture overall. We’ll see in a year or two if I’m pulling my hair out, but it does seem like we’re moving in the right direction for being a company the size we are,” one anonymous Rockstar employee says.

Schreier says that the group’s next big project is going to be Grand Theft Auto VI (which is why we can’t even predict Bully 2’s development state…). This game is mentioned to be „a moderately sized” one at launch, which would then be expanded via DLC and updates. (Grand Theft Auto V launched as one huge title with no updates, and we don’t mean GTA Online here…).

So Rockstar might be starting humbly with its next game. It’s going to be highly unusual from them, and it’s up to the publisher how money-hungry this approach is going to be.

Source: WCCFTech

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