Although Sony did not give an official explanation on how some key plot points of Naughty Dog‘s game ended up being leaked online, there is a possible explanation behind it.
Jason Schreier, who formerly wrote for Kotaku, is now working at Bloomberg News, and he wrote the following on Twitter: „After talking to two people with direct knowledge of how The Last Of Us Part II leaked as well as some Naughty Dog employees, I have a good idea of what happened. Short version: hackers found a security vulnerability in a patch for an older Naughty Dog game and used it to get access to their servers.
I think the footage that leaked is from devs playing an early build (I haven’t watched it). Most importantly, rumours of this being an act of protest by a contractor whose pay was robbed are not true. (Naughty Dog actually extended pay and healthcare benefits for contractors due to COVID-19.)”, Schreier explained.
We don’t know which previous Naughty Dog game acted as the „door” to the devs’ servers, but in case you have been unlucky and seen the footage (or had no interest in the game in the first place), then you should expect some differences in the retail version of The Last of Us Part II if an earlier build got leaked. (We’re not going to talk about any leaks here.)
The Last of Us Part II has a new release date: Naughty Dog’s PlayStation 4-exclusive (which might get a PlayStation 5 version, just like how the first game from the PlayStation 3 in 2013 got remastered for the PS4) is launching on June 19, and Sucker Punch’ PlayStation 4-exclusive Ghost of Tsushima (whose dynamic PS4 themes, as well as its reversible cover art, was discussed yesterday) chose not to be too close to this game and got delayed to July 17.
If what Schreier says is true, then Sony might have a few harsh words about the vulnerability…
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