Cyberpunk 2077 will grant absolute freedom: you can finish the game without killing anyone or finish the story

The video game from the creators of The Witcher 3: Wild Hunt specifies new details about its development.

The latest Cyberpunk 2077 delay has not cut the info on the highly anticipated CD Projekt Red video game. The firm has granted an interview to the Polish medium Spider’s Web, in which the mission designer of the new work of the creators of The Witcher 3: Wild Hunt, Pawel Sasko, has clarified several interesting details about the course of the plot. of Cyberpunk 2077.

Sasko’s highlight, hands down, the ability to finish the game without killing anyone or wrap up the main story. The artist has clarified that “the subplots allow us to do something unprecedented to date: change the main plot. With this, you can not finish the plot but you can finish the game and get an epilogue very different from other players who have gone down a path, different decisions and relationships between them. ”

Does it mean that there will be few matches in the title or that they will not be compulsory? It seems that the software will offer a series of mandatory battles that will serve to advance the plot of the game, but within the many customization options and playable capabilities of the work, there are methods to not end the life of your enemies. The decisions made in the construction of our protagonist, V, will have a direct influence on our comrade-in-arms Jackie.

Cyberpunk 2077’s new release date is November 19, 2020. The game will be released on PC, PS4, Xbox One and Stadia. Its release on PS5 and Xbox Series X is confirmed, but the date is pending until new details are known about the release date of the new generation of Microsoft and Sony. Do you want to know more about the new CD Projekt Red? Do not miss our Questions and Answers with Alejandro Pascual.

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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