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Hexworks: A New Team Is Working On Lords Of The Fallen 2

CI Games is either working on the 2014 game’s sequel or not.

So the publisher, which previously was known as City Interactive, announced that they opened a new studio in Bucharest and Barcelona (both happened in March with a few weeks of difference), so Hexworks will work exclusively on a fantasy-action-RPG, Lords of the Fallen 2… for next-gen consoles. It means they dropped the PlayStation 4 and the Xbox One in favour of the PlayStation 5, the Xbox Series X, and the now confirmed Xbox Series S, as well as the PC.

„It’s been a long time since we started talking about Lords of the Fallen 2 and trying different ideas. I am very excited for us to be able to announce the new studio that has been already at work for the last half of the year and made significant progress. Initially, we decided to keep that quiet as we didn’t want to bring that to public eyes before we would build the core team and before we would all agree on the details of the first project and move forward with our vision. So, this is the time to officially say we are here and we’re here to stay,” said CI Games CEO Marek Tyminski in a press release.

Hexworks is a team that consists of around twenty-five people, led by Cezar Virtosu (creative director) and Saul Gascon (executive producer), including veterans that previously worked on AAA titles. „As a dedicated gamer myself, I can feel when developers are passionate about the games they make, and this is what our studio is all about: Creating games we love to play ourselves. We’ve gathered a kickass team of senior developers with a deep fascination for mature fantasy games. The path has been intense, especially with the global lockdown situation, but working shoulder-to-shoulder with Marek and Cezar, we’ve gathered a great team mostly from our networks. I can’t wait to share more information on the studio, and show what we are working on!”, Gascon said.

Lords of the Fallen 2 was shifted from the original’s power fantasy setting to a dark fantasy environment, and it is promised to be more loyal to the Soulsborne and Souls-clone titles in its gameplay and challenging difficulty. „For many months now, the three of us worked defining and scoping the project, to find the right DNA that would grant us a competitive edge and remain in the realm of feasibility. It is challenging to develop combat-focused games remotely, but this is offset by the ease of contacting and working with massive Soulsborne fans scattered around the world. It is an intoxicating mix of indie production and fanwork since we are not a big production block and we all come from the genre’s trenches, thus, regardless of nationality, we are speaking the same game language. We are enthusiastic about our mission and we are aiming to deliver a creatively charged gameplay experience within the genre’s framework,” Virtosu added.

Lords of the Fallen 2 has no release date announced, and since it’s the third reboot at this rate, it’s probably not going to launch before 2023. And since the game has been patchy in its development history, we have our doubts…

Source: Gematsu

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