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Marvel’s Avengers: The Next-Gen Ports Are Delayed

It was expected: since the current-gen version doesn’t have a lot of players, the next-gen versions will have to wait for a while.

Crystal Dynamics and Eidos Montreal issued a statement, written by Scot Amos, the head of Crystal Dynamics. We’ll quote the important segments about the game that is already available on PlayStation 4, Xbox One, Google Stadia, and PC. „As a sign of our appreciation for being with us from the start of this journey—beginning October 22 at 10:00 a.m. PT / 1:00 p.m. ET, players will receive a digital thank-you bundle, which includes: Credits: 1500 – Enough for a Legendary Skin and Nameplate from the Marketplace; Units: 7000; Upgrade Modules: 250; DNA Keys: 20; a Sarah Garza-Inspired Nameplate (Because seriously, you’re the best.). This bundle will be available until November 5 at 10:00 a.m. PT / 1:00 p.m. ET,” Amos said about an early bird adopting reward.

He also explained some changes that the community requested. These will arrive in the next few months: „Avengers Initiative Ping System – A system that will allow players to mark objectives, resources, health crates, and enemies, allowing players to command AI companions to hack/smash doors or prioritize specific enemies. Reassemble Campaign Replay – An option to reset the Reassemble campaign and replay it with your Super Hero’s level and gear intact. High Contrast Mode – An accessibility feature that will allow the player to apply solid darken veils behind the text to improve readability. Hero Icon Visibility – An option to adjust the display of identifying icons above a Super Hero’s head to be on by default or dynamic. Mission Reward Clarity – Improved clarity around mission-specific rewards when viewed on the WAR TABLE. This will allow players to more strategically take on missions to meet their current goals and seek out specific gear and resources. Offscreen and Ranged Enemy Attack Indicators –

Better feedback for players to avoid offscreen and ranged enemy attacks.”

They are also working on four key areas of the game: „Performance and Stability – […] On some PCs we are continuing to see a higher number of crashes than we’d like, especially those that are the result of GPU hangs and GPU driver crashes. We have a dedicated team tracking these as highest priority fixes across all platforms; including bringing in external partners to help isolate any remaining issues to maximize our stability. We are actively working with NVIDIA on specific issues that some users have reported with performance degrading over time. With the latest patch version 1.3.3, we’ve added NVIDIA DLSS, which significantly improves framerate while maintaining high-quality visuals for NVIDIA RTX hardware. We’ve also added DLSS support for ultra-performance mode and Dynamic Resolution scaling. More information about NVIDIA DLSS can be found here.

Multiplayer / Matchmaking – We’ve made some meaningful improvements to the multiplayer and matchmaking systems since launch, including expanding power-level matching speed so a broader range of diverse players can connect faster. Moving forward, our philosophy for multiplayer improvements is to rework the way we group players. The goal is to draw from a larger pool of online players and provide faster ways to jump into desired content. This will help with quicker matchmaking so you can get to the fun faster. We are also exploring ways to better make use of the quick match feature with greater rewards for joining in to help others out. Stay tuned!

Rewards – We know how important meaningful rewards are to our fans. Our philosophy is that rewards should always feel worth the time you’ve invested to earn them. The upcoming AIM Cloning Lab will guarantee an exotic drop for the first completion per week, and a notable chance of exotic drops for subsequent runs. You should also feel that exotic drops are more unique to late-game play; Tachyon and future AIM Cloning Labs missions draw from special reward pools. When you do get exotics from these late-game activities, they will also feel more significant with reworked attributes and perks. Reward tuning will be an ongoing pursuit to ensure we hit the sweet spot with players, and we commit to transparency through patch notes when changes are made.

Late-Game Content – Launch was only the beginning for Marvel’s Avengers. We have both refinements to existing content and sweeping additions coming that will introduce new mission types, characters, regions, and even higher global stakes,” Amos wrote.

We’ll not go into a lot of details about them, so we’ll mention them briefly: Mega Hive is a weekly mission type for those who like to play solo. The further you go down, the harder enemies will await you. A new outpost arrived (SHIELD Substation Zero), Tachyon anomalies arrived, where Tachyon storms will affect the players (a minimum of two, with at least lv140 required), plus there are the Omega-Level Threats (multiplayer-focused, the first one of them is the AIM Cloning Lab).

Kate Bishop will not launch in October. „Moving forward, we intend to have a fixed, predictable patching cycle to ensure all new content meets both our and your high standards and has time for extensive internal testing. We know fans are hungry for new content, but delivering a fun experience is our priority. With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first. Kate’s new Operation will be a must-play for fans wanting to know what’s next in the story! In Marvel’s Avengers: Kate Bishop—Taking AIM, Tachyon Rifts become a harbinger of a new threat. As players investigate the source of them, they will pick up on a story that begins shortly after the conclusion of the Reassemble campaign. Then comes Clint (we’ll have more information on him later) and looking into 2021, our biggest Avengers Initiative addition yet will introduce a new Hero, region, and narrative arc,” Amos said.

The next-gen ports are delayed! „We’ve also decided to shift our PlayStation 5 and Xbox Series X / S launch to next year to ensure that we give our team the time to deliver a next-gen experience showcasing all that this game is meant to be. More details to come. Until then, however, you’ll be able to continue playing the current-gen (PlayStation 4 and Xbox One) Marvel’s Avengers game on next-gen platforms to take advantage of their powerful hardware, be it via inserting a physical disk or redownloading the game. Two of the most obvious benefits of this are improved frame rates and faster loading times. Also, players who make the jump to the PlayStation 5 or Xbox Series X / S will still be able to play co-op with their friends on the PlayStation 4 and Xbox One respectively as well as carry their existing save-game forward to the next-generation of consoles!”, Amos said.

They should focus on getting the players to come back.

Source: Gematsu (https://www.gematsu.com/2020/10/marvels-avengers-for-ps5-and-xbox-series-delayed-to-2021-playable-kate-bishop-delayed-past-october)

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