Although the new BioShock doesn’t have a title yet, we can call the fourth episode of the series as such, but this one doesn’t have Ken Levine’s involvement – even without him, the job listings hint at an open-world approach to the game design.
It’s been official for a while that 2K Games (=Take-Two…) will get a new BioShock title developed by Cloud Chamber, but it needs time to be completed. However, MauroNL showcased a few job listings on Twitter, which briefly describes what we can expect from the next BioShock title. (One thing is confirmed: without BioShock creator Levine, it will be different…)
A Lead System Designer job listing mentions that the new BioShock will take place in an „emergent sandbox world.” The new employee will be responsible for „interactive world systems, player growth systems and progression, and game balance and economy.” A Senior Voice Designer job listing requires someone with RPG experience. It describes the project as such: „We would like you to help design the dialogue systems, asset pipeline, and tools for the project. […] This is an ambitious, narratively-driven project full of character and personality. Think of the possibilities!”
And a Game AI Programmer will have to create a „meaningful AI urban crowd system.” These clearly show that the next BioShock will be an open-world, RPG-style title, which will put even more of an emphasis on exploration, as the first three games were somewhat linear.
Ken Levine had bigger ideas that he couldn’t execute, possibly due to financial and time restrictions, not to mention a potential lack of technology – this could be why he is making a smaller game. Until then, we have to wait until Take-Two reveals the game: last year, they said the new BioShock needs years to be completed.
Source: WCCFTech
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