S.T.A.L.K.E.R. 2: The January Development Diary [VIDEO]

GSC Game World claims the game’s development is progressing smoothly, according to their plans.

Zakhar Bochalov, the studio’s PR specialist, published a post on Xbox Wire, revealing more details behind the „gameplay teaser trailer” that we also discussed before in the news. Let’s see what he has to say: „Just imagine. A long and tedious road. The hostile and treacherous Zone. Unbelievable treasures that might cost you everything. A blood trial, separating your old life from a new one… It’s time for a taste of how the game feels. Fast-paced changes of scenery, ominous landscapes and the ever-present feeling of an inevitable danger.

You’re seeing this world through the eyes of a stalker named Skif— remember the codename, you will hear it a lot. Following the steps of its predecessors, S.T.A.L.K.E.R. 2 introduces a completely new main protagonist. His actions will shape the new grand chapter in the history of the Zone. The short scene takes place in the ruined school on the outskirts of the dead town of Pripyat. That’s an extremely dangerous place, and nobody would like to be here on their will. Still, the place doesn’t seem completely abandoned: there is a freshly started fire with a guitar nearby. However, Skif hardly has time to acknowledge that: he seems in a hurry. It looks like an inevitable danger is following him.

And here it is: an emission. A signature part of the S.T.A.L.K.E.R. series, a powerful release of the anomalous energy from the centre of the Zone. Emission happens from time to time and it’s extremely dangerous: it can kill you in the blink of an eye. When a stalker notices a start of emission, they should hide immediately and wait for the end of it, hoping they can get through. So that’s why Skif is in a hurry: he is certainly looking for cover in the nearby building. The situation is far from safe, though: the building is half-ruined, and the PDA doesn’t seem to work: the signal is lost. All things considered, it’s easy not to notice someone hiding in the shadows. He does look familiar, though…

Some of our fans may recognize the hardly-distinguishable guitar motive. If this tune evokes your nostalgia feelings, that’s because it’s taken from a “Life Line” song by famous Russian rock band Splean. We found it to fit just perfectly in the scene we created. If you are hearing this tune for the first time, we recommend listening to the full version — it’s sad and moving at the same time. And extremely catchy, if you ask us.

Finally, we would like to finish this update with a development status. We’re progressing smoothly, including Xbox Series X / S versions as well. The aim is to deliver the product of the highest quality possible on every platform it’s announced for. With fast SSD, RTX support (both Series X and S) and 4K-resolution (Series X), we’re pleased to see how S.T.A.L.K.E.R. 2 is shaping up to be the ultimate experience we’ve initially promised,” he wrote.

We have embedded the song in question below in an unplugged format. He’s right – it does sound a bit sad and depressed, and it would perfectly fit into a Sovietwave compilation on YouTube. S.T.A.L.K.E.R. 2 will launch on Xbox Series and PC. The consoles will also get it via the Xbox Game Pass. The release date is not announced yet.

Source: Gematsu, PCGamer

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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