By the end of July, Studio Asobo will publish such an update for the flight simulator that it will provide a staggering performance increase for Microsoft Flight Simulator.
During a stream, the developers announced that they plan to release an update for Microsoft Flight Simulator on July 27, and it might be necessary, as the game has a hefty system requirement at the moment. Where’s what Sebastian Wloch, the CEO of Asobo, said: „We’ve been working hard on the Xbox version but some great benefits are coming to the PC as well. We’ve been working hard mostly on the simulation engine.
We have rewritten a lot of the parts of the engine, of the architecture, and improved it to get the maximum performance out of the sim and minimum I would say resource or memory or bandwidth footprint. We did two forms of improvements, a lot of CPU optimization and re-architecturing and moving around things and some GPU improvements too,” Wloch said.
But what about its impact on VR? „We are in the process of testing all sorts of configurations because the impact is gonna be not the same depending on what CPU you have, what GPU you have. There’s going to be a positive impact on VR, that’s for sure, we just don’t know exactly how much, but maybe it’s the same as what we see here, maybe it’s more. I think it’s gonna depend on which VR headset, which GPU and which CPU, but it should be better,” Wloch added.
This update doesn’t include DirectX 12 support yet (Asobo is still working on it). Wloch claims DX12 will bring ray tracing support, better water and shadows, and more. The studio is also considering implementing AMD’s FSR and Nvidia’s DLSS.
Microsoft Flight Simulator will launch on July 27 on Xbox Series (they might be cancelling a native Xbox One version). The Xbox Series X will offer 4K/30 FPS, while the Xbox Series S will go with 1080p/30 FPS. The frame rate lock can be removed by enabling VRR (Variable Refresh Rate).