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Grand Theft Auto: The Trilogy – The Definitive Edition: An Unfinished VR Mode? [VIDEO]

The trilogy that features an updated version of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas includes something unexpected by Grove Street Games.

 

Rockstar and Take-Two didn’t say that Grand Theft Auto: The Trilogy – The Definitive Edition would include VR support. No wonder: Ben Turpin has found the unfinished VR game code hidden. “There is a debug Unreal command for Grand Theft Auto virtual reality, but it looks a little bit incomplete.

Maybe it would be cool if they implemented this as a first-person option? It plays pretty well. Gunfights and punching will need tweaking; it would be super cool for screenshots!” he wrote. The three PlayStation 2 GTA games in first-person view would be an exciting thing. So traversing seems reasonable, but everything else needs work if you enable the VR option in Unreal Engine 4, but it can work as a starting point…

Grand Theft Auto: The Trilogy – The Definitive Edition has already received its first patch, 1.02, but while it brings a lot of bug fixing, the performance hasn’t been addressed. It fixed multiple localization issues, as well as numerous instances of missing or misaligned collision, holes in the map, incorrect or misplaced textures, the camera clipping through objects, wrong subtitles and help text being displayed, misplaced objects, issues with character models in cutscenes, and audio lines being skipped, delayed, or repeated. The road is still long, though.

Regardless, we dare to say that Grand Theft Auto: The Trilogy – The Definitive Edition was one of the most tragic and pathetic releases of 2021, and it also confirmed that Rockstar and Take-Two might be thinking too highly of themselves to release the trilogy in such a shoddy state.

Source: WCCFTech

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