If you don’t want to fight on horseback in Elden Ring, you don’t have to, because FromSoftware’s game won’t force it on you.
The interview in the latest EDGE magazine (issue 367) gives us a lot of information (for example, which works inspired Elden Ring, or the importance of Godfrey’s character was recently discussed in detail). There’s another quote from Hidetaka Miyazaki, the head of FromSoftware and Elden Ring’s director, on PSL.
Miyazaki said, “At no point do we want to enforce horse riding or mounted combat on the player. Instead, we want to build situations that may ask for mounted traversal or suggest that mounted combat is a viable strategy, and it’s up to the player if they wish to pursue those strategies. They should never feel as though something is being forced upon them.
In terms of map design and encounter design itself, due to the scale and structure of the world, it should encourage traversal using Torrent. And also, the mounted combat will hopefully play into the players’ variety of choices and how they approach these various situations, with that level of freedom, as well. So in that sense, yes, we’ve designed the world with that in mind,” he said.
Elden Ring promises to be one of the biggest games of this year (we have yet to taste that it’s 2022…), so Bandai Namco, which underwent a logo refresh last year, can already rub their palms together because the cross-gen game is sure to turn a profit for the Japanese companies. The game will be released on February 25 on PlayStation 5, Xbox Series, PC, PlayStation 4 and Xbox One. (The Nintendo Switch was left out, and a port of Elden Ring hasn’t even been considered for a cloud version. If it’s a blockbuster, I’m sure they’ll think about it…)