Returnal Was Unplayable For A Long Time During Its Development!

At the Game Developers Conference (GDC), Housemarque, now part of Sony Interactive Entertainment (or PlayStation Studios), announced that Returnal, a PlayStation 5-exclusive, was unplayable for nearly the first half of its development!

 

Sony had already called the game a “mega hit” before acquiring the Finnish studio. Since then, Returnal has won several awards, with one of the most common criticisms being that you couldn’t save during loops (i.e. you either played through or started the round from the beginning). IGN reported how challenging it was for Housemarque to develop a game that had previously seen games of much smaller size and scale.

Returnal director Harry Krueger said that using Unreal Engine 4 was a leap of faith for them, as the developers had to grow (or build) wings as they went down. He says it’s no exaggeration that Returnal was not in a playable state for nearly half of the development cycle. “We were learning how to use the engine. We were breaking things, creating dependencies that we didn’t understand… we were just learning as we went,” Krueger said.

He added that Returnal was somewhat unintentionally difficult because they were “trying to make a 3D game feel as simple as a 2D game.” But the multitasking (shooting and doing other things simultaneously) made the gameplay difficult. That’s why we fell from ledges or died from cheap shots because we were trying to hit the opponents all the time. He thinks the aim assist should have been more substantial. Regardless, it all came together in the end, and Housemarque could punch above its weight, which allowed Sony to release a successful game, which seems to have helped the Finns a lot, which may have led to their acquisition.

Self-taught learning from your own mistakes and experiences is not a bad idea, but it is a more artistically helpful approach. A slightly different mindset is needed for game development.

Source: PSL

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV